Not a lot of progress on development was made during this week due to my being invited too and taking part in a volunteer two-day volunteer playtest event in Guildford for Electronic Arts.

Max Clay on LinkedIn: #opportunity #experience #event #gamedev #playtest

This playtest event took up most of the week's development time however, once I was finished with the event I used the rest of the week to fix some quality-of-life things to do with development including updating and starting this development log on Notion due to not understanding how to use WordPress.

I Also this week spoke to Chris O'Connor (Tech) who helped me to understand the basics of how to use the WordPress system used to make www.kesslergame.com this helped me to understand better the basics of using the template given to us to make the website for Kessler.

Screengrab of Kessler's promotional site www.kesslergame.com after my talk with Chris

Screengrab of Kessler's promotional site www.kesslergame.com after my talk with Chris

To end week 8 I spent my time trying to sort out the transition from GitHub to the University of Southampton's GitLab Server because one of my classmates hit the Limit for the amount of LFS files in one singular repo causing everyone else and them to need to move to the universities GitLab. To do this I had to follow a whole host of instructions that Ph.D. student Maddi gave me including putting lines of code into Microsoft PowerShell to clone down the current build of my game uploaded to the GitHub I was previously using (image of GitHub below) and transfer it to a GitLab repo hosted on the universities own server which does not have an LFS (Large File Support) Cap

screengrab of Version Control Prior to GitLab transfer

screengrab of Version Control Prior to GitLab transfer

Unfortunately, transferring all my work to GitLab from GitHub resulted in the loss of commits meaning that the above commit messages are no longer visible in the GitLab version but can be seen here through this screenshot I took if you right-click the image above and select full screen.


During this week, I participated in a two-day volunteer playtest event for Electronic Arts, which took up most of the week's development time. After the event, I worked on some quality of life improvements for development and received help from a tech expert to understand how to use WordPress. I also spent time transferring their work from GitHub to the university's GitLab server due to a classmate hitting the LFS file limit on GitHub.