During this first week of development on Kessler, I spent the start of the week looking into and thinking about what I wanted my game to look like. I started by spending some time designing and thinking about my title and logo designs. I wanted the design for this title/logo to have strong connections to space debris as a hint at the contents of the game so I started drawing some ideas of what I wanted the design for the logo/title card at this stage to look like unfortunately I didn’t document my process however, this image below is the final design I have landed on.
Initial Title/logo concept from Week one of Kessler's development
I got to this design by finding a large bold and thick font and drawing little asteroid-looking shapes inside the shapes to create the outline of the shapes with debris, in terms of color I settled on black because originally I wanted to have different colored debris and celestial bodies like asteroids build the typography however, due to showing the design to one of my classmates they explained that they struggled to read it so that gave me the idea for this final design. It is all the debris in black, with little bits of debris here and there in color to slight hint at the story of the game. Furthermore, this week I complied all the pictures I took when I took my research trip to Florida and some Images, I found online to make some mood boards for what I think the game could look like (post-apocalyptic) as well as images of Florida that I took since that’s where the game is set (as described in my project proposal)
Mood boards to inspire for the development of Kessler - Created in week 1
In the process of looking for mood board images, I found this very interesting artwork piece of a rocket on a launch pad that has been completely overgrown in debris and plants and since the ending I imagine for my game Is one in which, the player will launch themselves into space in a rocket they find I saw this image as perfect inspirational material. During the first week of development on Kessler, I focused on designing the title and logo, settling on a black design with hints of debris. I also created mood boards for the game's post-apocalyptic setting and found inspiration in an artwork piece of a rocket overgrown with debris and plants for the game's ending.